S, Kartika. Integrating gamification and GenAI to enhance EFL learning among higher education students. JEIT (Journal of Educational Innovations and Technologies), [S. l.], v. 2, n. 1, p. 51–69, 2026. DOI: 10.63324/jeit.2.1.2026.146. Disponível em: https://journal.ciptapustaka.com/index.php/JEIT/article/view/146. Acesso em: 22 may. 2026.