The Application of Educational Game “Word Search” in Improving Students’ Vocabulary of The Fifth Grade Student of SD Negeri 5 Pagaralam
DOI:
https://doi.org/10.63324/jeit.1.2.2025.88Keywords:
Educational Game, Word Search Game, Vocabulary MasteryAbstract
This study examined the effectiveness of the Word Search game in improving vocabulary mastery among fifth-grade students at SD Negeri 5 Pagaralam. A quasi-experimental design with pre-test and post-test control groups was used, involving two purposively selected classes. The experimental group received vocabulary instruction through the Word Search game, while the control group was taught using conventional strategies. Vocabulary tests were administered to both groups, and the results were analyzed using paired and independent sample t-tests at a 0.05 significance level. The paired sample t-test for the experimental group showed a t-obtained value of 15.063, exceeding the t-table value of 2.074 (p = 0.000), indicating a significant improvement between pre-test and post-test scores. The independent sample t-test revealed a t-obtained value of 5.552, greater than the t-table value of 2.021 (p = 0.000), confirming a significant difference between the experimental and control groups. These findings demonstrate that the Word Search game is an effective medium for enhancing vocabulary mastery. Its engaging and interactive format increased motivation, provided repeated exposure to target words, and promoted collaborative learning. The study suggests that integrating educational games into language instruction can enrich learning outcomes and foster a more enjoyable, student-centered classroom environment.References
Adler, M. J., & van Doren, C. (2012). How to read a book: The classic guide to intelligent reading (Original work published 1940). Simon and Schuster.
Brown, H. D. (2007). Principles of language learning and teaching (5th ed.). Pearson Education.
Dichev, C., & Dicheva, D. (2017). Gamifying education: What is known, what is believed, and what remains uncertain. International Journal of Educational Technology in Higher Education, 14(1), 1–36.
Fitria, T. N. (2023). Using word search puzzle game to improve students’ vocabulary mastery. Journal of English Language Teaching and Linguistics, 8(1), 101–115.
Hamari, J., Koivisto, J., & Sarsa, H. (2016). Does gamification work? – A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii International Conference on System Sciences, 3025–3034.
Hastomo, T., Sari, A. S., Widiati, U., Ivone, F. M., Zen, E. L., & Andianto. (2025). Exploring EFL teachers' strategies in employing AI chatbots in writing instruction to enhance student engagement. World Journal of English Language, 15(6), 93–110. https://doi.org/10.5430/wjel.v15n6p93
Horst, M., Cobb, T., & Nicolae, I. (2015). Is there still a place for pre-teaching vocabulary in language learning? TESL Canada Journal, 32(1), 21–31.
Jauhari Prasetiawan. (2016). Peningkatan minat belajar siswa melalui permainan bahasa. Jurnal Pendidikan Dasar Nusantara, 1(2), 65–72.
Koivisto, J., & Hamari, J. (2019). The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45, 191–210.
Lai, C. L., & Hwang, G. J. (2016). A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course. Computers & Education, 100, 126–140.
Lube, N., & Nuraeni, T. (2020). The effect of word search game on students’ vocabulary mastery. Journal of English Education and Linguistics Studies, 7(2), 171–188.
Nassaji, H. (2015). The interactional feedback dimension in instructed second language learning: Linking theory, research, and practice. Bloomsbury Publishing.
Sari, A. S. (2024). Building Gen Z-friendly classroom engagement. In M. Hasbi et al. (Eds.), How to teach English to Gen Z students (pp. 91–98). Rizquna Press.
Sari, A. S., Lipta, & Marlinda, S. (2024). Enhancing students' reading comprehension through reciprocal questioning. LinguaEducare: Journal of English and Linguistic Studies, 2(1), 107–116. https://journal.ciptapustaka.com/index.php/LEC
Schmitt, N., & Meara, P. (2018). Researching vocabulary through a word knowledge framework: Word associations and verbal suffixes. Studies in Second Language Acquisition, 40(2), 247–271.
Sun, Y. (2019). Using word search games to enhance vocabulary acquisition of elementary students. Language Teaching and Educational Research, 2(1), 45–54.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
Webb, S., & Chang, A. C. S. (2016). Second language vocabulary learning through extensive reading with audio support: How do frequency and distribution of occurrence affect learning? Language Teaching Research, 20(5), 1–20.





